Introduction
Halo Gamers have been playing custom games basically since the very beginning of the franchise but what are the best Halo custom games of all time? The greatest Halo custom game modes and map from every Halo game.
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Remember the days when online gaming wasn't always just about competition, when communities of players came together to create something truly special Halo, custom games, defined a generation and today, we're going to take a trip down memory lane and explore why these unique experiences hold a special place in our hearts for some of you.
When you hear this, you are instantly transported back to a very different time in gaming.
But even by the release of Halo 3 custom games, weren't A, New Concept to the Halo franchise back in the earliest days of Halo, Combat Evolved and even Halo 2, players were already experimenting with game variants and hosting their own matches.
But it wasn't until Halo 3 and reach that custom games, truly flourished.
Thanks to the addition of Forge Mode.
The map editor from Halo forge was easily a game changer.
It allowed players to build their own Maps, placing objects, weapons and vehicles wherever their imagination took them.
And suddenly the possibilities became endless.
And the creativity of the Halo Community knew, no bounds.
Custom games quickly became mini games within themselves.
And they weren't about just ranking up and proving your skills in a competitive environment, they were about pure unadulterated fun.
The atmosphere was electric and Friends gathered around their screens ready to embark on whatever while Adventures custom games would hold for them.
And this was of course back in the early days of Xbox Live.
So whether you were hot miking in game chat, or in one of those old school, Xbox parties with the right group you were in for one hell of a night.
So today in this hybrid, video essay list type video we're, looking back at the greatest custom games of all time.
But first, maybe we should go back and look at Halo Combat Evolved as before the Glory Days of custom games really came into play, CE definitely set up the groundwork Halo Comet evolve didn't, even have online play.
Originally when it first released, it was completely reliant on people playing split screen or system link to get to experience the multiplayer side of things.
But there still was some customizable options in the game settings that led to a lot of people having fun trying different game modes out like Phantoms, where everyone was invisible or just setting some weird settings on Blood Gulch, however, Halo custom Edition, which would release on the PC C did completely change things up all together when it came to what type of unique experiences could be had over there.
And since Halo 2, Vista never really lived up to the expectations.
And the limitlessness that Combat Evolved custom Edition had on the PC.
Custom Edition ended up remaining popular for Halo PC players for a really long time, which meant there was some really unique things over there it's interesting to look back at the types of games that existed in the custom Edition days and the types of mods that were out there, because it was well beyond what Xbox players could ever even fathom.
But surely the fact that players were putting their own interesting touches on Halo must have at some point caught the eye of Bungie because as early as the Halo 2 days, there were plans to have Forge and customizable Maps implemented in the game.
This feature, though just wouldn't come until Halo 3.
I wish back in the day I had realized the scale and scope of what PC players were capable love in Halo because I probably would have wanted a computer and got that running one way or another it's, because of how Wild some things were on the flip side of things while Halo 2, didn't have as strong of a community when it came to Customs on PC for the first time ever players were able to connect together through Xbox Live.
And that was a really big deal.
The early days of Xbox were primitive sure we had weird microphone setups online was a new thing, but it didn't stop players from jumping into custom lobbies and trying to set up something different from what was available in the regular playlist options, set up by Bungie back in these early days, little game types like infection weren't built into Halo.
This was a Slayer mode, where teams were one player on red and everyone else on blue.
And as the red player got kills, you would have to change teams if you died.
And it was all just based on the honor System.
This of course, paved the way later on whether it be a dedicated infection mode by Halo, 3's, release the they were entire lobbies back in the day, dedicated to just trying to break out of multiplayer maps and do different types of super bounces while I never personally experienced a Halo 2, super bounce Lobby I can imagine it was just this long running game that probably went on over an hour of players just trying to see what they could do with this glitch.
And how far they could travel I've played similar games, where I just chill in a multiplayer map playing some random game and just messing around with the sandbox.
And we spent a ton of time already exploring out of bounds areas in Halo games.
So I can fully imagine what this must have been like back in those Halo 2 days, but things would change forever with Halo 3.
And before Halo 3 even released when they did a public beta.
There was a glitch.
You could do back in the beta days that would give you access to the custom game Lobby, even though you weren't supposed to get access to that in the first place.
And as early as the Halo 3, beta, some players who got this glitch to work were already messing around with the game settings to see what type of games they could make.
This is actually something I found that was really interesting when looking for footage for this video specifically.
But while there's limited documentation from 15 years ago, on YouTube of this Halo 3 beta custom games glitch that was done.
There was one surviving video of a game type that was created in the beta version of custom games that where if you set the health to be very low, you could actually just splatter players by moving very quickly into them.
So all the way back in the limited beta run of Halo 3 players were already doing a unique game type that would later be passed before Halo 3 released.
So this was like the only time you could technically play that custom game, which is kind of unique, but everything changed when Halo 3 released where custom games really began to take shape as the mix of Forge being introduced For, the First Time with Halo 3 and the various amounts of customization.
You could do to your game types really allowed the custom games genre in low to explode in popularity and possibility tie that to the fact that there was now a file sharing system meant that popular maps and game modes could easily be played and saved.
So that one friend could show other friends, the cool map that he played when you know random custom game Lobby.
Now for this list, a lot of these are going to be game types that were introduced in one game, but became really popular later on in other games.
So for the sake of most of these we're gonna be talking about the most popular iteration, or when the game type really became super popular like, for instance, let's talk about the game type fat kid.
This was a staple in Halo 3 and Bungie, added infection as a full-on game mode.
When Halo 3 rolled out, including Alpha, zombie mode, which allowed players to manipulate the settings for various types of traits in this mode.
So for instance, the alpha zombie could be made really slow, but really strong while all of the zombies that get infected afterwards are really fast, but incredibly weak.
The very first fat kid, Maps started to pop up way back in the day, when Foundry was added to Halo 3 Forge and would have survivors running through all sorts of different obstacles while trying to survive against a scary horrifying, slowly, moving zombie, one by one, your allies are picked off and turned into the enemy before you either make it to the end of the course, and you get all types of weapons or something like that or a power up, or you also fall to the zombies.
One of the most popular variants back in the day was a Mode called Omega Journey.
That was a part of the fat kid game type I, remember playing this as one of my earliest custom games experiences, but essentially players would have to use various weapons to try to break down barriers that were blocking the pathway and work together to try to quickly unblock the pathway to move ahead before the zombie caught up to them and killed them.
All it was really really intense and incredibly addicting to play as there was this form of camaraderie and progression that was very challenging.
But on the other hand, if you were a zombie be, it was a decent enough consolation prize.
If you died just getting to run your way at the various survivors and just try to kill them if you could this laid the groundwork for sub-genre in the infection game type for custom games, moving forward, a lot of people remember Halo, Reach, custom games, fat kid returned in that though not as many obstacles were physics based like they were back in Halo 3, but get out of my house is one big example.
And there were a couple other really popular fat kid maps in the Halo Reach days.
And this would be a game mode that would recurringly come back down the road.
But still on Halo 3.
Another really popular game type was, of course, Jenga tower.
Now Jenga Tower did a lot and it's interesting, how I feel about Jenga tower.
Now versus when I first started playing custom games because my opinion on this custom game has changed quite a bit over time.
I think Jenga Tower was a really good introductory custom game.
It was simple.
It was kind of a fun homage to the actual game Jenga you're in this, goofy Larger than Life Tower and the objects are being thrown at you.
This was a perfect example of what the possibilities of custom games in Forge put together could be and for players who were just jumping in custom games for the first time to see what these little fun games are like.
This was a really great game to show that custom games is more than just a regular Slayer with different settings turned on.
This is actually almost a party game mode that the community has created through Halo 3., I mean, there's, no, real winners and losers in Jenga.
You just want to stand on the tower as long as you can and maybe push someone off if you're feeling, you know, a little Rowdy over the years with the amount of times I've played Jenga and the amount of lobbies I've been in where they set the rounds to 10 Rounds.
This game does get a little bit old.
You've done once you've done it long enough you you've done it and it's fine.
But nowadays, when I go into these custom game lobbies through mcc's custom game browser, I feel like Jenga Tower comes up every other game and it's always set to 10 rounds.
And it always takes way too long.
And the newer Django wall seems to be more popular, though I actually liked how Jenga Tower condensed everything into a single Tower.
Either one is pretty much the same experience.
But back in the day, I do think it was important in solidifying that idea of party games in Halo, and that led us into other Maps, because in the earliest days of Halo 3, we did have standoff, but we didn't have Foundry just yet.
So people had to make do with what they could on standoff and monster truck was born for the first time.
Now a lot of you have maybe played the original monster truck map that was here on standoff.
However, one of the bigger more iconic ones that later showed up on Bungie favorites was the lava pit on Sandbox.
Oh boy was this one wild and I, remember having so much fun on this it's, just a simple lava pit in the middle has kill laws in there.
You don't want to go in the middle and you're trying to push other vehicles in it you're, trying to Splatter people there's.
These toxic trip mines that people will then throw and launch people off the map, and they don't even play the game, the way that they're supposed to play the game, but hey, that's, a part of the experience, too I'm.
Sure, many of you have played some form of monster trucks over the years.
And this is definitely one of the more iconic custom games from back in the Halo 3 days, then another iconic classic Halo 3 custom game was definitely duck hunt.
It was a custom game where one player is a sniper, and they have to shoot all of the players who are running through this little obstacle course, from kind of a set box out there are in the targets are the Ducks.
Obviously the players have to try to make it across the open field while avoiding getting sniped and using whatever little cover that they actually have.
And if the ducks can make it to the end, then they get a shot at killing the sniper who's, the technically Alpha zombie.
Here only one life, though so it's a little different than some of the other infection game types that were popular back in the day.
This one was definitely a classic another one that came a little bit later, but still was really good was Halo on Halo, which sounds like a weird name, but I think it's inspired by the last level of Halo 3, which is the warthog run.
Essentially players are once again in a similar scenario as duck hunt, except they're on a Giant, floating platform, that's this big ring, and they have to drive a vehicle around the ring and not die in the process while one infected has a sniper rifle and a rocket launcher and tries to pick off all of the drivers before they reach the end.
This can lead to some pretty chaotic moments.
All of a sudden you'll be just driving along feeling fine and then boom, rocket launch or hits you or you're driving and a sniper shot will either pick you off or pick your passenger off or will hit your wheel and cause you to lose a little bit of control of your vehicle.
And a lot of the times players would over correct and just flip straight off after a simple, sniper, shot, gosh, I.
Miss.
This game type trash.
Compactor was another big one where players would Tower in fear inside of this little room and up top.
There were a ton of objects where the alpha zombie would knock the objects into the pit.
And then all of these cannons would launch the objects at the players.
And the goal was just to not get crushed and not die drive or die was another really popular game type.
It had originally became popular on Sand Trap.
But there was a Sandbox version of this too.
You just have this big open desert map.
And yet the drive while a very very fast zombies chase you and try to murder you.
Then my personal favorite out of all of Halo 3 custom games was definitely Frogger, I know, it sounds like a weird game.
But this map Pawn jump was really cool.
You start off on this platform.
You pick a vehicle you drive up this ramp and then there's a little launch and then there's a tank that's shooting at you.
You just have to be smarter than the tank.
And also hope that they just have really bad.
Aim Ghostbusters was another really big and popular map back in the day, though these games can go really long if one player just decides to only hide and not go for kills.
But yeah, one person is the alpha zombie who is the Ghostbuster and everyone else is invisible and can jump really high.
And the goal is to sneak around without getting caught by the Ghostbusters, and maybe try to pick off as many kills as you can we can only get kills by back smacking, the Ghostbuster, which makes, you know, some tense moments when you're trying to sneak up without getting killed.
There was left for dead, which had a bunch of zombies running around trying to kill you, and you had to hunker down in these houses, and they have these little doors that you could close made out of barrels, and they could hold off the zombies for a little while, but eventually they would break those barriers and come rushing in.
And it was terrifying.
And then the multiplayer map Rat's Nest had a lot of vehicle-based custom games that were really fun back in the day, cops and Speeders was one.
That was a little more role play based it could lead to some funny moments if you're with the right group of people and people are using voice, comms and stuff.
And it can lead to interesting scenarios.
If you get pulled over for something silly while driving a mongoose, or there are various different types of multiplayer games, where zombies drive around and try to Splatter players who move really quickly.
But after Halo, 3's, custom games paved the way for the future.
Halo Reach would take things to the next level.
When Halo Reach came out, it was very clear that they were going to be taking Forge in a brand new direction, making things bigger and more ambitious than ever before sure Halo Reach only had one core forge map, but Forge World had everything you could ever need.
And the game was a proof of concept right there.
This map was enough to Foster an entire Halo custom games, Community for the entire run of Halo Reach.
It would have been cool to have other settings kind of like Halo 3, but Forge World definitely was more than enough, though, with the way that physics worked in Halo Reach, some iconic custom games would not transfer over for as well.
Because of the way that some Physics things worked in Halo reaches engine, like Frogger in Halo, Reach wasn't, nearly as good as Frogger and Halo 3, because the bullet drop on the tank, for example, but that didn't stop Halo Reach from having some incredible custom games that existed in reach I.
Think a lot of people have fond memories of some of the crazy things that existed in Halo Reach, custom games and rightfully.
So Halo Reach was like King when it came to custom games.
Does anyone else? Remember jump rope? This one was pretty wild.
It was another big hill where the infected this time are driving the vehicles down, and the players are standing on a platform, and they cannot walk at all.
They are restricted to where they're standing, but they can jump.
And the object is to not get splattered off this platform while more and more Vehicles fastly move down the hill and tried to crush you.
This one was pretty crazy.
It was brought back in later, Halo games.
It was a really popular game type, and one of the few where it's almost more fun being the infected.
But being the Survivor can be fun too.
There was musical chairs, which always got real toxic because there's only these little platforms, you can stand on and always someone comes up and tries to knock you off your platform to take the platform from you or tries to share a platform and then that's not happening and people push each other off.
And usually both people end up getting eliminated.
But yeah, this one was really an example of what you could even do in Forge and custom games.
Because this one was a little Advanced.
They had to like do a lot with spawning and teleporters at certain time, intervals and I always thought.
This one was just an impressive build Halo drag race.
Now there are a tough race tracks in general with Halo reach that were cool.
But Drag Race by far was my favorite.
It was inspired by a Halo 3 version.
But essentially all these players line up and they're in teams of two it's, like Mario, Kart, Double, Dash and it's, Fiesta weapons.
And you have to drive through this long drag race section with a few obstacles on the road, while shooting your weapons at the other players.
And you want to be the last one standing or the first one to finish and hit the end goal line since it's random weapons, it gets crazy.
And you have to quickly choose in the few seconds before the race starts who's, driving and who's shooting based on what weapons spawn in.
And from there, if you have like an EMP grenade launcher, you just EMP the other vehicles and keep going, or maybe you have a rocket launcher.
You won't, try to knock some people off nonetheless.
This is probably my top tier favorite, just because of the variety of this and there's some skill involved here, too but skill in a different way from the standard be good at shooting in Halo I think everyone probably remembers sword tournament from Halo reach.
That was a big game.
A lot of people played essentially you spawn it on platforms.
And then the platform in between will load in.
And you have to go and fight the person.
If you win, the fight, you move on to the next bracket, where the next platforms connect and slowly, everyone fights until there's one person left alive and that's cool.
I always felt like this game was fun conceptually.
And then it became less fun.
When people in game chat would start teaming up, and it would be like a war of like who teamed up with these three people versus who teamed up with those three people.
And then nobody wants to kill each other and betray each other.
And it becomes this whole like political thing.
Nonetheless, game itself was still pretty iconic I.
Think a lot of you guys, remember this.
And then of course, a custom game that really became popular in Halo Reach, and then would retroactively be reintroduced in other Halo games, like Halo, 3 and forward into Halo 4 and Halo 5.
If I'm remembering this correctly, but Castle Wars, holy crap.
This game was so much fun it's like energy, swords and there's, two castles.
And you have to capture the flag and that's.
It that's the basics of it.
But when there's a lot of players and everyone's just throwing themselves in a one-lane map, it gets pretty awesomely crazy and fun it's kind of hard to explain and do it justice.
But there was just something about not having to overthink things to just go and bite people it's, you spawn in, you know where they are, you know what your objective is, and you just go.
And if you coordinate with your team and you push in at the same time, maybe you can actually capture their flag.
It was a long game of back and forth, usually, but Castle Wars was a game that had staying power it's a fan favorite.
It would be recreated in later, Halo games and I think we all know why now with Halo Reach and all the other games, we didn't really have as much time to cover the bar was set pretty high I mean, Halo Reach, just blew things out of the water when it came to forge and custom games.
Also does anyone else? Remember speed Halo, just the overall chaotic nature of that game was absolutely wild as you just fling down this hill, and you try to Splatter infected or just try not to die.
And unfortunately, with Halo 4, it seemed like forging custom games, didn't really get enough attention from 343 and with Halo 4 releasing in 2012.
We did see three, Forge, Maps, Built, For, This mode.
None of the maps were in the same scale of what we had with Forge World.
But at least there were different environments and every type of area you could want to build in was mostly covered across the three Maps.
Eventually, though because there was no like blank canvas for players to forge in Forge Island would release which gave players a very flat and generic surface to build on if they chose and in different sizes.
And there was kind of a decline in interest from Halo 4 as Halo Reach, just kind of was known for having the best custom games.
And a lot of the forge mode options were limited by some of the decisions that were made with Halo 4.
For instance, instead of infection mode where you could have Alpha zombies and regular survival type modes.
And then you could change up the weapons that the infected use flood mode was the replacement and flood mode made it where the flood could only use their flood hand sword thing.
This meant that some game modes worked like Alpha, zombie type scenarios where you're running from a zombie.
But a lot of the game modes that were just kind of an elimination type game mode or a one versus 15 type game mode, either completely fell apart or had to be reworked into a different game type from the regular infection mode.
And that was just a really unpopular decision.
It made remaking a lot of the classic games.
A lot harder and I think that that contributed to less interest in Halo 4 forge.
Now, with that all being said, though there still were some interesting things that were introduced that ended up being really cool for Halo 4 at its time.
The things that were made with flood infection were pretty cool at least having the flood hunt down and kill people is pretty creepy for a zombie type Trope in multiplayer.
I.
Remember there was a really cool re-evolution of the cat and mouse game type, which was originally introduced in Halo Reach, but I do recall.
The Halo 4 version was pretty popular.
And it was a little bit different in the setup, which made maneuvering a little bit more fun.
And it made it a little bit more fair and balanced for everyone.
Remember Halo 4 released in 2012.
So of course, there was a Hunger Games type game that was made in custom games back in the day.
And this one was interesting.
It was called the trial oils.
And obviously it was a battle royale.
But it was much smaller scale and focused on, you know, just having a couple of participants as opposed to like the 100 player Battle Royale nowadays.
But hey, it was an elimination mode on a bigger map.
There were trees there, which was only available to become a thing even because Halo 4 did introduce some Greenery that you could put down a lot of the Halo 4 race tracks were really cool, though, because since some of the game types from Halo Reach weren't there at the very least the newer things that were added into Forge like the platforms.
And some of the new forging tools made doing things like race tracks a lot easier than before.
And that did lead to some pretty cool race tracks that had been created in this game.
I also thought that when it comes to Halo and dodgeball Halo, 4 dodgeball, always felt really fun, just throwing sticky grenades at people.
And then trying to also like do this thing with the ball.
It was just a interesting approach to the game type, I think Halo 4 had a lot of potential.
But unfortunately, just a couple of the settings that ended up getting restricted from Halo Reach ended up really affecting that Forge and custom game Community back in the day.
Okay, also Rochambeau.
That was a big thing in Halo 4.
It was brought in later, Halo games later on MCC and stuff, but yeah, it's like a corner.
And you have to like just shoot everybody with whatever gun.
You have and it's very chaotic.
But it was a lot of fun.
People really did enjoy this one.
Okay.
But then we have to talk about Halo 2 Anniversary because while it only was the main Halo game for like a year.
There was still some really interesting things made in the Forge custom games sector that absolutely were amazing that not that many people got to see a lot of it got overlooked because a lot of people were burnt out with the Master Chief Collection.
When it first initially released, Halo 2, Anniversary, remove the basic type of Forge canvas level and just gave players three completely blank Sky boxes to just go all in and build on.
And these were actually kind of Ideal, I mean, sure Forge World was awesome, because you could just explore that map as it was.
But if you're trying to build something, this was definitely a great tool just to get right into building.
There were some really good gems in there.
Sure there were games like basketball or whatever, but Ultimate Frisbee was a thing introduced.
And this was by far the coolest later, Forge custom game creation, I've ever played I.
Think if I'm talking about like my favorite from each game, this one would count for like my favorite Forge custom game from Halo 4 forward to this current date.
It's Ultimate, Frisbee, I know, it sounds weird.
And when you load it in at first everyone's confused, but once players get it and it clicks for them like the objective.
It is so much fun to strategize smack talk, the other team and it's one of the few custom games where there's like a massive incentive to actually work together and communicate not just doing call outs, but like you have to communicate like when you're open and where you're open, essentially you spawn in you have a ball, and you can pass the ball and throw the ball.
And you want to pass the ball to your teammate, because you can't walk when you're holding the ball.
So your teammates have to essentially go get open.
And you have to pass the ball to them and move the ball downfield until a player can catch the ball in the end zone, the catch is since everyone else can move around the other team also wants the ball, and they will try to run up and intercept the ball it's so satisfying not only to catch an amazing throw from a long distance or to make a really good interception.
But also just Landing a pass or just knowing that some sort of silly movement.
You did that gave your team.
The leg up just makes it really satisfying, especially when both teams are trying really hard also if we're talking about Halo 2 Anniversary, we do know that the Sumo game type was pretty popular for Halo 2A.
At least this game did get a little bit of attention everyone's in these gold warthogs and they're on this platform.
And they have to try to push each other off the platform.
A lot like monster truck, except with Halo 4.
The ability to despawn objects became a new thing.
Something that wasn't in the older Halo games.
So Halo 2A, they were able to create this game type where the platforms are just despawning underneath the warthogs until there's, just one vehicle left standing on a very small platform.
And it was just the New Evolution of what monster truck originally was back in the earlier days.
Then we get to Halo 5 and Halo 5 is interesting because Forge was delayed a month and then custom games.
And the custom game browser came later, and it was coming off the heels of Halo 4's, custom and Forge Mode, I feel like custom games.
Never got the Limelight that it truly deserved.
Halo 5, Guardians would introduce just blank canvases, something that would be also used in Halo infinite.
And these canvases were simple, but they got the job done as giving players a base place to start building and Halo 5, Guardians marked the beginning of a new period where you could really customize your maps to look exactly how you wanted.
This was close to a game developer level of tools.
And that was something really impressive for just the Xbox One and it's cool to see in Halo infinite, the same concept would evolve I think the interest in custom games by Halo 4 was significantly lower than back in the day.
However, the scale and level of what players were able to do with forging custom games in Halo 5 was substantially bigger and better than any other custom games.
We had seen before one thing that did jump up in prominence and more popularity that originated back in the day.
But continued through here was the existence of secret bases like there were so many UNSC style bases in Halo 5, Guardians custom game browser.
And there was also a lot of things called socials, which essentially are just like simple lobbies, where you just go and hang out I.
Guess it wasn't really for me, but some of the settings that were made and created in this social category, or at least cool set locations that were made by forgers.
There was also assassination lobbies, something that originated in Halo Reach, where you just go in with the sole purpose of trying to assassinate people, you can't actually kill them.
You can only kill them by doing an assassination.
Oh boy, also with the old secret base thingy.
There were a lot of role play servers out there.
And um, that was a big deal about Halo, 5., I know, Luke and I once joined one, and it was a clan.
And there was like a whole clan recruitment process.
You had to go through.
And it was just wild and I just I, don't know, I don't know why it was like that.
But it was Halo 5.
Clans were something else.
There was also survival maps in Halo 5 that were really popular essentially had to like run through some sort of hostile course, and things would try to kill you, and you didn't want to die.
So you got to try to stay alive and learn the course it's like clown.
One became really popular back in the day.
One of my old old Halo friends from all the way back in the Halo 3 days, Spartan blood, one has been really big on creating maps and game types across the Halo games.
He and his friend Bob is here created some amazing things in Halo 5 back in the day, they created a Duck Hunt game and a Space Invaders game that actually looks like real duck, hunting Space, Invaders, but they're, not just like aesthetic map, Recreations they're actual games that you get to play like you get to shoot at the other players.
And this whole thing was just incredible.
They even were featured on like a couple of Rooster Teeth videos over the years and I just have always been impressed with what they've been able to make in Forge and custom games together I will always was like Hey, I know that guy there's also some really cool race tracks created in Halo 5.
Now, with the ability to change like the color of things and have a lot more flexibility and customization to Halo 5, Forge things like Rainbow Road were created.
And these are always just really cool the way that people utilize colors to really bring things to life in a different way, and at least Halo 5 has that under its belt.
Now, when it comes to Halo, infinite I'll, be honest, I haven't, actually, really gone too deep into the custom games modes.
There are some custom games, and they do seem kind of fun, but I haven't seen any that were not just a full-on recreation of something that had existed previously with a few exceptions.
It was this game where I was driving a miniature Mongoose.
And my Spartan was Giant and I was driving for my life for something that was pretty interesting I, really like this Super Smash, Bros type, knockoff thing that people were doing for a while where they recreated like a final destination from Smash Bros and then used grappling hooks and just beat The Living Daylights out of other players.
I think that this is an A plus idea for sure we'll be really interested to see what the future holds when it comes to Halo infinite as more creators, keep getting on joining Forge up and creating brand new custom games for players to experience Halo custom games were more than just a collection of digital experiences.
They were a Testament of the power of community imagination.
And the unyielding spirits of fun.
They brought people together inspired creativity and left us with memories, though forever, Define, our gaming generation, huge huge, shout out to the Halo Community, who's uploaded their custom games over the years.
So that we could actually show examples of a lot of these games and an extra shout out to I spiteful for his ongoing track record of always covering the best custom games.
If you're interested in Halo custom games, make sure you are subscribed to him.
But for now we wanted to turn it around to you guys.
What did you guys think of our list of the top custom games and Forge games of all time? Are we somewhat close to your list? Do we miss any that were iconic? Do we catch any that you've totally forgot about until you watch this video, let us know in the comments down below I do read our comments.
Surprisingly, if you guys didn't believe me, so I will know if you guys have said, like, oh, yeah, I, totally forgot about that until you mentioned, it that'll make me feel cool.
Anyways.
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FAQs
What's the difference between Halo 3 and Halo Reach? ›
Halo reach is the spartan iii, where as halo 3 is the spartan ii. Reach has more updated system and graphics, more features, and content than halo 3. Halo 3 had a more solid storyline. Halo 3 had a remake in 60 fps 1080p, where as reach did not make it into the mcc.
How do I find custom Halo games? ›To search or join a custom game, either search for your desired game mode via the Filters section or simply select one of the lobbies available. With one of the lobbies selected, you will be placed in the Details screen, select Join Game.
What is a custom game in Halo? ›A custom game is a customizable gametype in all first-person shooter Halo games. There are many different custom game types available, although the player is encouraged to make their own game mode with the variety of options to edit. This can be done whether on split-screen, System Link, or on Xbox LIVE.
What is considered the best Halo game? ›- 1 Halo: Combat Evolved – 97. • Available Platforms – Xbox, Xbox 360, Xbox One, Xbox Series X/S, PC.
- 2 Halo 2 – 95. ...
- 3 Halo 3 – 94. ...
- 4 Halo: Reach – 91. ...
- 5 Halo Infinite - 87. ...
- 6 Halo 4 – 87. ...
- 7 Halo: The Master Chief Collection – 85. ...
- 8 Halo 5: Guardians – 84. ...
- Slayer. Killing an enemy player earns a point for your team. ...
- Capture the Flag. Pick up the enemy team's flag and carry it back to your team's flag stand to score. ...
- Oddball. ...
- Strongholds. ...
- Fiesta. ...
- Slayer. ...
- Total Control. ...
- Capture the Flag.
Halo Custom Edition is a special version of the Halo PC game that has been created by the original developers to allow custom maps and game modes. It is not supported officially, but there are hundreds of user created maps available to download and use for free as long as you own the original Halo PC.
Is Halo Custom Edition free? ›Halo Custom Edition is an expansion of the Windows version of Halo Combat Evolved. It supports user-created maps, and it is freely available to anyone who purchased the retail game.
Can you get challenges in custom games Halo? ›If you want to play a specific game, play a Custom Game with friends. You cannot complete Challenges with Custom games and they do not contribute to Battle Pass progress.
Why Halo changed gaming? ›One of the most significant impacts of Halo on the video game industry is its role in popularizing the first-person shooter genre on consoles. Prior to Halo, first-person shooter games were primarily a PC-based genre, and console gamers had limited options in this genre.
What is headshot mode in Halo? ›Headshots will instantly kill an unshielded opponent, but does not do any extra damage to shields. That is to say, a shielded opponent will take the same amount of damage no matter where they are shot. Shooting a shielded opponent in the head does exactly the same amount of damage as shooting them in the foot.
Does MCC have all Halo games? ›
Halo: The Master Chief Collection offers players their own exciting journey through six games – Halo: Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST Campaign, and Halo 4.
Can you save custom games in MCC? ›To save a map/game type, simply click the one you want, and hit save to the right of the browse menu.
What is the weakest Spartan Halo? ›Yûko was kidnapped and replaced by a flash clone at the age of 6 for the SPARTAN-II project. Though physically the weakest of any of the SPARTANS she was still physically stronger than a normal human.
What is the easiest Halo? ›Halo 3 ODST
By far, the easiest Halo campaign on legendary is Halo 3 ODST. Being the shortest of the Halo games, ODST already has a leg up on difficulty based on time to complete alone, but it is also one of the series's fairest feeling games.
Unsurprisingly, Halo 3 is widely considered to be the most balanced in the series.
Which Halo sold the most copies? ›The best-selling game on the Xbox is Halo 2, first released in the United States on November 9, 2004. It went on to sell over 8.46 million copies worldwide. The first game in the series, Halo: Combat Evolved, was a launch title which ultimately became the second best-selling game, selling over 5 million copies.
Which Halo has the best graphics? ›Halo: Reach represents the pinnacle of Bungie's tinkering with the Halo formula. The graphics still hold up thanks to strong art direction, the sense of movement is intoxicating, each weapon packs a mighty wallop, and the supremely paced campaign is easily the best story mode to come out of the series.
What is the most popular Halo mode? ›It also ranked Halo Infinite's playlists from most popular to least: Quick Play, Ranked Arena, Fiesta, Team Slayer, Big Team Battle, Tactical Slayer, Land Grab, Ranked Doubles, Team Doubles, Team Snipers, Rumble Pit, and Bot Bootcamp.
What is the most popular mode in Halo Infinite? ›It's also been announced that the Halo Infinite playlist containing maps and modes made by fans using Forge is the most popular in the game overall. Developer 343 Industries has announced that as of January 2, 2023, Halo Infinite players have collectively built more than 1 million creations using Forge.
Can you play Halo alone? ›In Halo: The Master Chief Collection (MCC), most story-based modes can be played either single-player or with friends.
How do you get cursed in Halo? ›
Getting Cursed Halo Again is as easy as subscribing to the mod in the Steam Workshop and having Halo 1's single-player and multiplayer downloads installed. You'll also have to launch the game in Anti-Cheat disabled mode through the Steam client.
Has Halo ever had DLC? ›Halo doesn't have a huge history with single player DLC, outside of the Halo 3 spin-off - Halo 3: ODST.
Does Halo Combat Evolved have swearing? ›You will notice that the profanity begins to tone down as the series progresses, which you can tell because halo combat evolved and halo 2 have the most swearing.
Is Halo free forever? ›Does the Battle Pass in Halo Infinite ever expire? No. All Battle Passes in Halo Infinite are permanently available and upgrading to the premium Battle Pass is always an option. Season Progress is applied to whichever Battle Pass the player has selected as currently active in-game.
Is Halo Custom Edition still alive? ›Yes. The player count has actually increased while people are waiting for MCC. not really. most custom edition servers are hispanic in nature and running HPC tier mods.
What is Free-For-All on Halo? ›Overview. In Free-For-All, every player in the match is an enemy. Players no longer work in teams and must be dependant enough to survive and eliminate other players. Performing suicide will extend the respawn time and one point will be deducted from the suicider's overall score.
Which Halo can you customize? ›In Halo Infinite you can customize the appearance of your Spartan in multiplayer. Customizations do not apply to Campaign. Customization options (cosmetics) can be earned through gameplay, challenges and events, or be purchased. All customizations in Halo Infinite are cosmetic and do not provide in-game advantages.
Do custom games give XP Halo Infinite? ›Match XP and Challenge progression are only awarded in matchmaking, not Custom Games.
Why does no one play Halo anymore? ›Why does no one play Halo anymore? The game has a variety of serious issues, including a lack of the content that Halo fans have come to expect, shallow customization options, a controversial microtransactions shop, poor performance on PC, a rampant cheating problem, and a severe issue with ranked matchmaking.
Why is Halo apologizing? ›“ Community manager John Junyszek explained the reason behind the blunder adding, “We strive to create diverse and inclusive gaming communities. While the original name refers to an internal toolset, it was not intended to be applied to this content and we recognise the harm it may have caused.”
Why did Bungie abandon Halo? ›
Bungie stepped away from Halo and its publisher, Microsoft, in 2007, in order to push forward in the industry rather than be tied to a franchise that had found success at the start of the century, according to community manager David "DeeJ" Dague.
What mode is best for headshots? ›The ideal camera lens for headshots will have a wide maximum aperture. Look for something in the f/1.8 to f/2.8 range. Wider f-stops use shallow depth of field to separate subjects from their backgrounds and draw more focus to them.
What settings do pro Halo players use? ›- Fire Weapon: Right Bumper.
- Melee: Right Trigger.
- Grenade: Left Trigger.
- Jump: Left Bumper.
- Zoom: Click Right Stick.
- Sprint: A Button.
- Reload/Interact: B Button.
- Use Equipment: X Button.
No separate purchase needed if you already own Halo: MCC on PC.
Does Halo: MCC include reach? ›The collection was developed by 343 Industries in partnership with other studios and was published by Xbox Game Studios. The collection includes Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4.
What is The Master Chief Collection 2023 update? ›With the game's April 2023 update, Steam Deck players can now access game modes that previously required Easy Anti-Cheat (EAC) to function, like multiplayer matchmaking and the Custom Game Browser.
What is the most played Halo on MCC? ›Of all the Halo games, Halo 3's multiplayer remains the most popular in the Master Chief Collection, beating out newer Halo games. Here's why.
How old is the Master Chief in Halo? ›11 Halo: Master Chief (Age 41, Height 7'2'', Born March 7) John-117, or otherwise known as Master Chief, is the most well-known Spartan-II to ever live. Saving the human race not once but twice, John is a decorated war veteran for his consistent courage and immense skill.
Are there bots in MCC? ›Halo: The Master Chief Collection will not be receiving any updates that add bots to the game, as confirmed by developer 343 Industries.
Does MCC have anti cheat? ›When launching Halo: The Master Chief Collection on Steam Deck, selecting one of the available Anti-Cheat launch options will result in the game launching with the opposite launch option. For example, selecting “Anti-Cheat Disabled” will result in MCC launching with Anti-Cheat enabled.
Can you play MCC without gold? ›
+Offers in-app purchases. Online multiplayer on console requires Xbox Game Pass Ultimate or Xbox Live Gold (subscription sold separately).
Which Halo 3 should I play first? ›If you're totally new to Halo games, we recommend starting with a Campaign. To experience the games in the order they released, start with the Halo: Combat Evolved Anniversary campaign.
Why is Halo: Reach considered the best? ›Reach still does everything you expect a Halo game to do. There are epic set piece battles, varied levels, and surprisingly tight moments of sci-fi worldbuilding. There are all your favourite weapons (and a few more), buttery smooth controls, and frantic-but-not-infuriating multiplayer.
Is Halo 3 one of the best games ever? ›The final chapter of the Halo saga has a well-deserved place on our list of the top 100 games of all time, not only because it finally allowed us to finish what we started back in 2001, but also because of what Halo 3 did right: Everything.
Who is the strongest Spartan in Halo: Reach? ›There are four different generations of Spartans with the Spartan-IIs being considered the strongest.
Which Halo has the best guns? ›While there is debate in the fan community, it's generally accepted that Halo 3 and 4 had the most powerful Needlers, while Halo: CE and Reach's iterations were less than great. Totally unique and fun to use, the Needler is an iconic Halo weapon that, when done right, ranks as one of the series' most powerful.
Why was Master Chief asleep during reach? ›Why was Master Chief in Cryo Sleep during Reach? They go into cryo sleep so their bodies don't really age while they are traveling and doing nothing.
Was Master Chief in Halo: Reach? ›Master Chief does not appear in the games Halo 3: ODST and Halo: Reach, save for a cameo easter egg in Reach. The character returns as the playable protagonist in 2012's Halo 4.
When was Halo 3 most popular? ›By November 30, 2007, Halo 3 had sold 5 million copies worldwide, and as of that point, was the best-selling video game of 2007 in the U.S., even though the game is only available on one console.
Why is 7 important in Halo? ›Bungie's obsession with the number seven may be attributed to 7 being considered a lucky number in Western culture. In spite of the fact that the number seven is featured extensively in Bungie's work, it has generated an aura of apophenia. This cultural nuance can be compared to the 23 enigma.
What was the last good Halo game? ›
Halo 5: Guardians
The latest Halo mainline game is Halo 5: Guardians, which was released in 2015 for Xbox One. Ahead of the game's release, Microsoft kicked off an elaborate marketing campaign in which fans were led to believe that Master Chief might in fact be the bad guy.
The best Halo 3 player is undoubtedly Tom "OGRE2" Ryan. His notable accomplishments in the game include winning the Halo 3 World Championship, the Halo 3 National Championship, and multiple other major tournaments.